I am an immersive artist, designer, and classicaly trained sculptor. I’ve art directed software used by millions, was instrumental in designing and fabricating a Burning Man Honoraria Grant project, and have consulted with design firms such as IDEO. I’m comfortable with anything from long hours welding in the desert, to optimizing a user onboarding journey, to designing circuit boards, 3D models, and embedded firmware.
In 2018 I graduated from RISD with a BFA in Sculpture, where I worked on figurative and metal sculpture, a horror-themed easter egg hunt, my thesis project Nostalgia Purgatory, among many other projects.
After school, I designed escape rooms, immersive theater shows, an Overlook Film Festival experience, and digital phonographs.